Argonaut

Ancient Demi-God Hero thrust through time by a curse

Description:

Character Name: Argonaut
Alternate Identity: Zetlos
Public Identity
Base of Operations:
First Appearance: Ancient Greece
Power Level: 11
Power Point Total: 165
Size: Muscular
Height: 5’9”
Gender: Male
Age: 20
Weight: 189
Eyes: Blue
Hair: Curly Blonde

Abilities (20 points)
Strength: +9 (18 + 10 = 28)
Dexterity: +2 (14)
Constitution: +2 (14)
Intelligence: 0 (10)
Wisdom: +1 (12)
Charisma: +2 (14)

Abilities (16 points)
Toughness: 12 (2+11)
Fortitude: 7 (5+2)
Reflex: 7 (5+2)
Will: 6 (5+1)

Combat (22 points)
Defense: 8
Attack: 7 Bow: 9

Feats (5 points)
Accurate Attack (Gain up to +5 Attack for equal amount of penalty to Damage)
Fearless
Precise Shot
All Out-Attack
Move By Action

Skills (8 points)
Acrobatics: 8 (6+2)
Climb: 13 (4+9)
Intimidate 6 (4+2)
Swim 13 (4+9)
Language 2 (2+0)
Diplomacy 5 (2+3)

Power 1: Device: Holy Bow (51 points)
Effect: General
Range: Personal
Rank: 15 (gives 80 points)[1 point unspent]
Action: Reaction
Duration: Permanent (Innate)
Power Feat: Restricted to those with divine blood, Indestructible
Characteristics: Bow that can be easily taken away. Extra effort applies to character.
Device Power 1: Array (32 points)
Effect: General
Range: Personal (Device)
Rank: 14 (gives 28 points)
Action: Free
Duration: Permanent (Innate)
Power Feat: Alternate Power x2, Accurate
Default Power: Hellfire Control (26 points)
Effect: Array (Damage)
Range: Ranged
Rank: 13
Action: Standard (active)
Duration: Instant
Saving Throw: Toughness
Characteristics: Holy bolt of fiery light fires from the bow
Trait: Do damage equal 13
Alternate Power 1: Nauseate (27 points)
Effect: Attack
Range: Range
Rank: 9
Action: Standard
Duration: Instant (Lasting)
Saving Throw: Fortitude
Characteristics: Holy bolt of fiery light sickens your target
Extras: Range Increase
Trait: Target makes saving throw. If save is failed target gains sickened -2 to attack and checks. If failed by 5 or more target gains nauseated and can only take 1 move action. If failed by 10 or more target is helpless. Target gets a save on every turn with a +1 bonus for each pervious save.
Alternate Power 2: Healing (28 points)
Effect: Alteration
Range: Ranged
Rank: 7
Action: Standard
Duration: Instant
Characteristics: Holy bolt of fiery light heals your target
Extras: Range Increase, Action Increase
Trait: Grant a character an immediate recover check for the worst damage condition with a bonus equal to your healing rank. If the check fails you may use extra effort to try again or wait the normal recovery time. If successful you can use healing again normally.
Or
Grant a bonus on saving throws equal to your Healing Rank against disease or poison.
Or
Stabilize a dying character with a DC 10 Healing check.
Device Power 2: Deflect (44 points)
Effect: Defense
Range: Touch
Rank: 11
Action: Move
Duration: Instant
Extra: Action Increase, Ranged
Characteristics: Holy bolt of fiery light deflects incoming projectiles and energy attacks away
Trait: May Block a ranged attacking using your normal attack bonus. Each attempt gives cumulative -2 modifier to the roll.
Device Power 3: Environmental Control (3 points)
Effect: General
Range: Ranged
Rank: 3
Action: Permanent
Duration: Sustained
Flaws: Permanent
Characteristics: The bow glows with holy daylight
Trait: 15 ft radius of sunlight eliminating all natural darkness.

Power 2: Device: Mechanical Wings (9 points)
Effect: General
Range: Personal
Rank: 2
Action: Reaction
Duration: Permanent (Innate)
Power Feat: Limited to Characters with Strength of 18+
Characteristics: Pair of mechanical wings made of bronze. Super heavy and hard to take away.
Device Power 1: Flight (10 points)
Effect: Movement
Range: Personal
Rank: 5
Action: Move (active)
Duration: Sustained
Trait: Fly at up to 250 MPH

Power 3: Immunity (4 points)
Effect: Defense
Range: Personal
Rank: 4
Action: None (passive)
Duration: Permanent
Trait: Immune to disease, poison, radiation, alien atmosphere

Power 4: Super-Strength (10 points)
Effect: Trait
Range: Personal
Rank: 4
Action: None (passive)
Duration: Continuous
Power Feat: Bracing, Ground Strike
Trait: +25 to strength for carrying capacity. +5 to strength for sustained or pressure strength rolls like grappling or breaking objects.

Power 5: Protection (10 points)
Effect: Defense
Range: Personal
Rank: 10
Action: Reaction
Duration: Permanent
Trait: Gain a +10 bonus on your toughness

Power 6: Enhanced Ability: Strength (10 points)
Effect: Ability
Range: Personal
Rank: 10
Action: Reaction
Duration: Continuous
Trait: Gain a +10 bonus on your Strength

Bio:

Zetlos is the son of the God of Light Apollo and the beautiful Princess of Sparta Thalia. Because of his ancestry his was supernaturally strong and tough. His father, Apollo, gifted him with a magic bow that could both destroy and heal. In his early times he saved Deadalus from a swarm of giant wasps with razor sharp wings. In return Deadalus gave Zetlos a pair of his famous wings, but with a design upgrade. Instead of feather and wax he used pure bronze so it would never melt in the heat of the sun. Jason heard about Zetlos’ deeds and urged him to join the crew of the Argo. Zetlos did and had participated in quite a few adventures including fighting the Amazons on Themyscira. When Jason’s quest was over and he received the fleece Zetlos over heard the witch Medea planning on betraying Jason. Zetlos went to warn his friend but Medea cast a curse on Zetlos before he was able, throwing Zetlos through time and space. Now he fights the good fight throughout time trying to find his way back home and save his friend Jason from the evil Medea.

Argonaut

Chrono Forge TrulyEvilBob